Showing posts with label negative XP. Show all posts
Showing posts with label negative XP. Show all posts

Saturday, June 28, 2014

Negative XP

YOUR PLAYERS WILL LOVE THIS



Instead of giving XP for fighting monsters,

GIVE THEM NEGATIVE XP FOR IT.

What I mean is, for every point of hp they lose, THEY ALSO LOSE 1 XP.

So, if the cleric loses 3, the thief 2, and the fighter 5 hp over the course of the fight, the whole party loses (3 + 2 + 5) = 10 / 3 [number of PCs in party] = 3.333 round UP [hahahah] = 4 XP each.

Don't worry about the hp getting healed. What matters is they lost it. If they get hit, get healed, get hit again, they're JUST LOSING MORE HP.

Get outta there. It's a bad scene.

I'm doing this for my 4E thieves guild game next time. We'll see how THAT goes.