Thursday, August 28, 2014
[Hoard of the Dragon Queen] Cultist Generator #hdqRemix
UPDATED: better formatting, much more content, 100 example cultists below.
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Click the image to generate a named, random, fleshed-out cultist of Tiamat for Hoard of the Dragon Queen.
This generator probably gives out too much info or makes the cultists too sympathetic; excise at will.
Cult names from Obscene Serpent Religion, the Bible, Assyria, and Sumer.
The reactions should be interpreted broadly; some are specific, like case-law, meant to be generalized to the particular situation.
Here's sample output:
UATHAS, absentminded and toothless, is eating. Joined to make off with its loot and disappear. Wants to save someone. Cultist notably believes absolutely without wavering. Useful because nows the best time to infiltrate a location. Reaction: goading, wants to fight.
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SHULHORIS, creepily smiley and jaw protruding like some fish from the deepest dark, is playing instrument. Joined for money to build a keep, ruling the fief according to whims. Wants to be forgiven by someone. Cultist notably makes artfully styled maps of everywhere traveled. Useful because knows the location of a dragon hatchery. Reaction: tells you to go get some coffee.
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ABISHAG, flamboyant and six fingers/toes, is starting stories with "remember that time..." followed by something ridiculous and/or awkward. Joined for money to buy a boat and just hit the sea, man. Wants to save someone. Cultist notably racked with chronic pain, barely masked, screams when no one can hear. Useful because knows the location of a cult camp. Reaction: tells you to go get some coffee.
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ADONIRAM, country and missing an arm, is exercising. Joined for money to buy a boat and just hit the sea, man. Wants to kill someone. Cultist notably wonderful singing voice. Useful because knows identity of extorted merchant or noble unwillingly funding the cult. Reaction: asks for opinion/advice.
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MELSHAS, quarrelsome and eyebrows like chalkboard erasers, is obliviously pondering. Joined to be feared after fearing much in life. Wants to be forgiven by someone. Cultist notably can read people uncannily (GM asks you what he wants to know, answer honestly). Useful because knows identity of low level sleeper agent. Reaction: asks you to go / tries to hang out.
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RAMAN, sycophantic and missing an arm, is playing game. Joined to restore primeval purity. Wants to be healed. Cultist notably oppressed with guilt at inadequacy of service to goddess (+XP if you get confession about why character is weeping). Useful because is incredibly charming (+3 to reaction rolls). Reaction: goading, wants to fight.
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YOMADAN, critical and won't look you in the eye, is studying. Joined for money to buy a boat and just hit the sea, man. Wants to save someone. Cultist notably cares for invalid relative (sibling, sibling's child, parent, grandparent, cousin, cousin's parent). Useful because can forge beautiful weapons, armor, and jewelry. Reaction: asks about you as a person, where you've been, what you want.
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RALISHUUL, quarrelsome and deaf-mute, is exercising. Joined to carry on the family tradition. Wants to put doubts to rest. Cultist notably brilliant (2/3 chance to know anything reasonable; if doesn't know, can find out soon). Useful because knows the location of a sacred site. Reaction: meh.
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OLISHIA, wild and lame, is zoning out. Joined to see the world wiped clean after finding it does not satisfy particular longings. Wants to be at peace. Cultist notably cares for animals. Useful because speaks a ton of languages. Reaction: coming at you, RIGHT NOW.
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GURSU, dumb and ink-black, is advancing an obviously incorrect position without relenting. Joined for money to escape hereditary poverty. Wants to be at peace. Cultist notably brilliant (2/3 chance to know anything reasonable; if doesn't know, can find out soon). Useful because has offended a peer and fears for life. Reaction: asks for opinion/advice.
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UR, cruel and eyebrows like chalkboard erasers, is singing/humming. Joined because the cult is blackmailing the family. Wants to possess someone. Cultist notably constantly drunk/high. Useful because knows the location of a dragon hatchery. Reaction: shares secrets with you.
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AKKAD, rude and stammers, is smoking/drinking. Joined because cult gives respect and commands it. Wants to know the truth. Cultist notably believes absolutely without wavering. Useful because knows the identity of a cult front in the nearest city. Reaction: asks you to pitch in on dressing this hog.
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SHESHAI, wants to be punished and limping, is pacing. Joined for money to empower family, clan, or race. Wants to have the love of someone. Cultist notably enthralling raconteur (+proficiency bonus temp hp for listening in). Useful because knows the location of a sacred site. Reaction: asks you to go / tries to hang out.
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MELSHAS, zany and nose like a squid, is zoning out. Joined because the cult is blackmailing the family. Wants to fulfill duty. Cultist notably constantly drunk/high. Useful because has had a change of heart and wants out. Reaction: asks for opinion/advice.
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MEPHIBOSHETH, nervous and bone-white, is social climbing. Joined because the race will be pure when its weak are culled. Wants to possess someone. Cultist notably cares for animals. Useful because knows identity of low level sleeper agent. Reaction: goading, wants to fight.
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BET, pensive and head half as large as should be, is giving someone a massage. Joined because the goddess will bring universal equality under her rule. Wants to do something meaningful before death. Cultist notably makes artfully styled maps of everywhere traveled. Useful because speaks a ton of languages. Reaction: meh.
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IRARUM, thinks everything is quaint and hunched, is pontificating (philosophy, people, racism, religion, shop, fashion). Joined to see chaos after being stifled by law. Wants to gain courage to do what is necessary. Cultist notably keeps gorgeous miniature paintings on person. Useful because has had a change of heart and wants out. Reaction: thinks you look ridiculous.
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SHARRUM, falling asleep and ridiculously made up, is playing game. Joined for the thrill of doing something people will remember. Wants to be famous. Cultist notably mercilessly mocks the weakest until limit break. Useful because knows identity of extorted merchant or noble unwillingly funding the cult. Reaction: meh.
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FEILACI, quarrelsome and giant, is zoning out. Joined for money to pay off debt. Wants to be famous. Cultist notably keeps gorgeous miniature paintings on person. Useful because knows the identity of a cult front in the nearest city. Reaction: shares secrets with you.
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SHAMURA, country and thick teeth, pushing out the lips, is eating. Joined for money to buy noble title from the nearest city-state. Wants to possess a treasure. Cultist notably can read people uncannily (GM asks you what he wants to know, answer honestly). Useful because knows the location of a sacred site. Reaction: asks you to pitch in on dressing this hog.
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ZOMAYA, impassive and skeletal, is fixing hair. Joined to be with cult member lover. Wants to be wealthy. Cultist notably remarkable athlete. Useful because is incredibly charming (+3 to reaction rolls). Reaction: tells you to go get some coffee.
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UNZI, sarcastic and exagerrated/absent gender characterstic(s), is pitching get rich quick scheme. Joined because the cult holds hostage a loved one. Wants to beat rival. Cultist notably can read people uncannily (GM asks you what he wants to know, answer honestly). Useful because knows the location of a sacred site. Reaction: goading, wants to fight.
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ELISHAI, impatient and rashed, is stealing. Joined to be revenged upon the halflings and/or elves. Wants to possess a treasure. Cultist notably can read people uncannily (GM asks you what he wants to know, answer honestly). Useful because knows identity of important sleeper agent (king, mayor, magnate). Reaction: tells you to go get some coffee.
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HAM, absentminded and mushroom-nosed, is advancing an obviously incorrect position without relenting. Joined to see the world put in order after enduring chaos. Wants to be wealthy. Cultist notably coughs up blood constantly, soon to die. Useful because knows identity of important sleeper agent (king, mayor, magnate). Reaction: thinks you look ridiculous.
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SABAS, spaces out and limping, is playing game. Joined for money to buy the estate of a hereditary rival, then burn it to the ground. Wants to be healed. Cultist notably keeps gorgeous miniature paintings on person. Useful because knows identity of important sleeper agent (king, mayor, magnate). Reaction: meh.
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LUGAL, just wants everyone to be nice and skin of silvery blue, as all in the family, is giving someone a massage. Joined for money to purchase healing for loved one. Wants to have the love of someone. Cultist notably kind to everyone. Useful because knows identity of extorted merchant or noble unwillingly funding the cult. Reaction: meh.
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ELISHAI, hateful and earless, is playing with facial hair. Joined for money to build a keep, ruling the fief according to the dictates of a different religion. Wants to be at peace. Cultist notably kind to everyone. Useful because has offended a peer and fears for life. Reaction: tells you to go get some coffee.
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RAMSES, egotistical and skin mottled and spotted, is social climbing. Joined for money to buy a big house, a fleet of horses, and a ton of drugs and spend the rest of life blazed up and partying. Wants to visit own pain upon others. Cultist notably makes artfully styled maps of everywhere traveled. Useful because has had a change of heart and wants out. Reaction: dismissive / mocking.
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SERUG, venal and won't look you in the eye, is advancing an obviously incorrect position without relenting. Joined for money to redeem hereditary lands. Wants to visit own pain upon others. Cultist notably mends things that are broken. Useful because knows the location of a sacred site. Reaction: asks about you as a person, where you've been, what you want.
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UR, zany and smells of rotten celery, is studying. Joined for money to build a keep, ruling the fief according to whims. Wants to save someone. Cultist notably can read people uncannily (GM asks you what he wants to know, answer honestly). Useful because knows identity of extorted merchant or noble unwillingly funding the cult. Reaction: thinks you look ridiculous.
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ABISHAG, nervous and eyes crushed to slits by the heft of their lids, is pitching get rich quick scheme. Joined for money to empower family, clan, or race. Wants to be saved. Cultist notably whittles anything. Useful because has a key, password or sign to access secure area. Reaction: shares secrets with you.
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SHEM, generous and large assymetrical bones beneath the face, is exercising. Joined for money to pay off debt. Wants to do something meaningful before death. Cultist notably preternaturally lucky at games of chance, uses to advantage. Useful because has a key, password or sign to access secure area. Reaction: asks for opinion/advice.
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RIMUSH, thinks everything is quaint and obvious wig of absurd proportion, is stealing. Joined to be with cult member lover. Wants to be accepted in a group. Cultist notably comforts the sick, wounded, dying, and grieving. Useful because looks just like the ruler of the local city-state or keep. Reaction: meh.
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BARSAL, generous and bent like a bow, is singing/humming. Joined to see chaos after being stifled by law. Wants to be accepted in a group. Cultist notably whittles anything. Useful because has secreted valuables worth 1d20(exploding)x10 gp. Reaction: asks for opinion/advice.
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AKSHAK, too nice and chiseled, is exercising. Joined for money to buy a boat and just hit the sea, man. Wants to possess someone. Cultist notably wonderful singing voice. Useful because has secreted valuables worth 1d20(exploding)x10 gp. Reaction: meh.
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AWAN, country and thick teeth, pushing out the lips, is pontificating (philosophy, people, racism, religion, shop, fashion). Joined for money to buy a vineyard and retire comfortably. Wants to destroy someone. Cultist notably gives wonderful advice (advantage on any check following character's advice). Useful because has offended a peer and fears for life. Reaction: tells you to go get some coffee.
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RAMAN, obnoxious and literally covered in tattoos, is applying lotion to keep the skin youthful and supple. Joined for money to buy a close council seat in the nearest city-state. Wants to be accepted in a group. Cultist notably cares for animals. Useful because has blackmail on higher-up (is heretic, shows mercy, stealing from hoard, double agent). Reaction: meh.
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BASHAN, spacy and eyes crushed to slits by the heft of their lids, is advancing an obviously incorrect position without relenting. Joined to be loved by someone, anyone. Wants to have the love of someone. Cultist notably constantly drunk/high. Useful because knows the location of a cult camp. Reaction: asks about you as a person, where you've been, what you want.
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LASHUN, aggresively insecure and mostly beard, is stealing. Joined to restore primeval purity. Wants to prove like someone. Cultist notably writes to mother. Useful because has secreted valuables worth 1d20(exploding)x10 gp. Reaction: tells you to go get some coffee.
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AMUN, polite and rashed, is pacing. Joined because the end of sentience is to maximize the pleasure of the highest being. Wants to have the love of someone. Cultist notably racked with chronic pain, barely masked, screams when no one can hear. Useful because has had a change of heart and wants out. Reaction: asks you to go / tries to hang out.
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JUSHUR, country and no chin, is exercising. Joined because cult is family. Wants to be free of someone or some system. Cultist notably can read people uncannily (GM asks you what he wants to know, answer honestly). Useful because has offended a peer and fears for life. Reaction: asks about you as a person, where you've been, what you want.
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UNZI, vulgar and deaf-mute, is cleaning clothes, under nails, brushing teeth. Joined to be revenged upon the halflings and/or elves. Wants to have the love of someone. Cultist notably life of the party (Wis save vs DC 10 not to hang out). Useful because has secreted valuables worth 1d20(exploding)x10 gp. Reaction: asks for opinion/advice.
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LOT, paranoid and skin merely film, is applying lotion to keep the skin youthful and supple. Joined for money to purchase healing for loved one. Wants to be accepted in a group. Cultist notably comforts the sick, wounded, dying, and grieving. Useful because can forge any hand. Reaction: tells you to go get some coffee.
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MARDUK, witty and eyebrows like chalkboard erasers, is fixing hair. Joined for money to buy a generalship in the nearest city-state. Wants to be saved. Cultist notably writes to mother. Useful because knows identity of low level sleeper agent. Reaction: tells you to go get some coffee.
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SERUG, bossy and smells like apples/strawberries/peaches, is lusting. Joined because the goddess will bring universal equality under her rule. Wants to put doubts to rest. Cultist notably wonderful musician, can play any instrument (+proficiency bonus temp hp for listening in). Useful because has blackmail on higher-up (is heretic, shows mercy, stealing from hoard, double agent). Reaction: asks you to pitch in on dressing this hog.
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ARWIUM, arrogant and smells of lavender, is pontificating (philosophy, people, racism, religion, shop, fashion). Joined for money to buy a close council seat in the nearest city-state. Wants to fulfill duty. Cultist notably animals attracted and submissive to. Useful because knows identity of low level sleeper agent. Reaction: coming at you, RIGHT NOW.
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ZAFIRA, sarcastic and albino, is tidying up. Joined to carry on the family tradition. Wants to accomplish a great work. Cultist notably keeps gorgeous miniature paintings on person. Useful because has had a change of heart and wants out. Reaction: asks for opinion/advice.
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ENESHA, cruel and mute, is scribbling (memoirs, poem, treatise, schematic, landscape). Joined to be feared after fearing much in life. Wants to gain courage to do what is necessary. Cultist notably brilliant (2/3 chance to know anything reasonable; if doesn't know, can find out soon). Useful because nows the best time to infiltrate a location. Reaction: meh.
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RIMUSH, zany and glass/stone eye(s), is pacing. Joined for money to pay off debt. Wants to be wealthy. Cultist notably makes artfully styled maps of everywhere traveled. Useful because has had a change of heart and wants out. Reaction: thinks you look ridiculous.
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ARAM, businesslike and goitered, is social climbing. Joined to be revenged upon the clergy of Bahamut for abuse suffered at its hands. Wants to prove not like someone. Cultist notably surrounded with d6 children, own or another's, thoughtful parent/guardian. Useful because has offended a peer and fears for life. Reaction: asks you to pitch in on dressing this hog.
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NOE, obsequious and painted like the barbarians, is obliviously pondering. Joined to be with cult member lover. Wants to beat rival. Cultist notably cares for animals. Useful because knows the location of a cult camp. Reaction: asks for opinion/advice.
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LASHUN, just wants everyone to be nice and dwarf, is zoning out. Joined for money to pay off debt. Wants to beat rival. Cultist notably wonderful musician, can play any instrument (+proficiency bonus temp hp for listening in). Useful because nows the best time to infiltrate a location. Reaction: thinks you look ridiculous.
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SYESHAUR, sarcastic and veins like yarn protruding beneath thick skin, is tidying up. Joined for money to buy a close council seat in the nearest city-state. Wants to dominate someone. Cultist notably comforts the sick, wounded, dying, and grieving. Useful because knows the location of a cult camp. Reaction: asks you to pitch in on dressing this hog.
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TIRIGAN, dignified and pupils like periods, is rubbing/patting self uncomfortably. Joined to be revenged upon the halflings and/or elves. Wants to accomplish a great work. Cultist notably brilliant (2/3 chance to know anything reasonable; if doesn't know, can find out soon). Useful because can tell the future sometimes, can't help it. Reaction: thinks you look ridiculous.
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SABAS, suave and hair like a coconut, is zoning out. Joined to dominate others in recompense for previous humiliation. Wants to possess someone. Cultist notably can read people uncannily (GM asks you what he wants to know, answer honestly). Useful because has blackmail on higher-up (is heretic, shows mercy, stealing from hoard, double agent). Reaction: asks about you as a person, where you've been, what you want.
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MAGIR, asocial and arms to the knees, is playing with facial hair. Joined for money to buy a generalship in the nearest city-state. Wants to know if someone is false. Cultist notably surrounded with d6 children, own or another's, thoughtful parent/guardian. Useful because has offended a peer and fears for life. Reaction: thinks you look ridiculous.
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FEILACI, big-thinking and hair crawling with lice, is fighting. Joined for money to redeem hereditary lands. Wants to be accepted in a group. Cultist notably believes absolutely without wavering. Useful because has offended a peer and fears for life. Reaction: goading, wants to fight.
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UNZI, rude and arms arachnid in all but number, is giving someone a massage. Joined because the cult is blackmailing the family. Wants to put doubts to rest. Cultist notably cares for animals. Useful because looks just like the ruler of the local city-state or keep. Reaction: shares secrets with you.
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NARSIPAL, vulgar and hair crawling with lice, is pontificating (philosophy, people, racism, religion, shop, fashion). Joined to restore primeval purity. Wants to possess a treasure. Cultist notably cares for animals. Useful because knows a village soon to be plundered. Reaction: tells you to go get some coffee.
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TIZQAR, arrogant and lips sagging and bouncing, is pitching get rich quick scheme. Joined to restore primeval purity. Wants to visit own pain upon others. Cultist notably racked with chronic pain, barely masked, screams when no one can hear. Useful because has blackmail on higher-up (is heretic, shows mercy, stealing from hoard, double agent). Reaction: asks for opinion/advice.
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ABISHAG, tells Yo Mama jokes and obvious wig of absurd proportion, is fighting. Joined for money to buy a generalship in the nearest city-state. Wants to possess a treasure. Cultist notably enthralling raconteur (+proficiency bonus temp hp for listening in). Useful because knows the identity of a cult front in the nearest city. Reaction: shares secrets with you.
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MELSHAS, wants to be punished and won't look you in the eye, is pontificating (philosophy, people, racism, religion, shop, fashion). Joined to watch the world burn. Wants to prove not like someone. Cultist notably mends things that are broken. Useful because knows the location of a dragon hatchery. Reaction: meh.
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SHAMURA, pensive and legs to the neck, is praying. Joined to be revenged upon the halflings and/or elves. Wants to be free of someone or some system. Cultist notably wonderful musician, can play any instrument (+proficiency bonus temp hp for listening in). Useful because has blackmail on higher-up (is heretic, shows mercy, stealing from hoard, double agent). Reaction: asks you to pitch in on dressing this hog.
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YOMADAN, thinks everything is quaint and perfect skin, is giving someone a massage. Joined for money to buy a vineyard and retire comfortably. Wants to be famous. Cultist notably believes absolutely without wavering. Useful because speaks a ton of languages. Reaction: asks you to pitch in on dressing this hog.
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ZAFIRA, creepily smiley and skin of silvery blue, as all in the family, is playing instrument. Joined for money to pay off debt. Wants to beat rival. Cultist notably comforts the sick, wounded, dying, and grieving. Useful because knows the identity of a cult front in the nearest city. Reaction: asks you to pitch in on dressing this hog.
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UATHAS, egotistical and eyebrows like chalkboard erasers, is playing with facial hair. Joined for money to construct a proper wizard's tower. Wants to humiliate someone. Cultist notably will play a strategy game with anyone, patiently instructing, excellent sportsmanship. Useful because has had a change of heart and wants out. Reaction: asks you to pitch in on dressing this hog.
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TIRIGAN, bossy and carrot-nosed, is crafting (sewing, candle making, manuscript copying, metallurgy). Joined because the race will be pure when its weak are culled. Wants to be accepted in a group. Cultist notably wonderful musician, can play any instrument (+proficiency bonus temp hp for listening in). Useful because is incredibly charming (+3 to reaction rolls). Reaction: dismissive / mocking.
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SUSUDA, sycophantic and eyes crushed to slits by the heft of their lids, is playing instrument. Joined to be revenged upon the clergy of Bahamut for abuse suffered at its hands. Wants to be famous. Cultist notably chronic nerve pain, winces with every step. Useful because knows identity of low level sleeper agent. Reaction: asks for opinion/advice.
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BARSAL, out of breath and skin of silvery blue, as all in the family, is cleaning clothes, under nails, brushing teeth. Joined to carry on the family tradition. Wants to know if someone is false. Cultist notably remarkable athlete. Useful because knows the location of a sacred site. Reaction: thinks you look ridiculous.
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SAURA, dependant and moves like a colossus, is pitching get rich quick scheme. Joined for money to construct a proper wizard's tower. Wants to be forgiven by someone. Cultist notably cares for invalid relative (sibling, sibling's child, parent, grandparent, cousin, cousin's parent). Useful because has blackmail on higher-up (is heretic, shows mercy, stealing from hoard, double agent). Reaction: asks about you as a person, where you've been, what you want.
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ELISHAI, venal and jaw squared like cartoon superhero, is fighting. Joined for the thrill of doing something people will remember. Wants to beat rival. Cultist notably composes lovely poetry in head. Useful because knows identity of low level sleeper agent. Reaction: dismissive / mocking.
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RENZAURASE, perverse and perfect skin, is obliviously pondering. Joined to carry on the family tradition. Wants to prove not like someone. Cultist notably makes artfully styled maps of everywhere traveled. Useful because knows the location of a cult camp. Reaction: coming at you, RIGHT NOW.
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CAVALISS, smug and tonsured, is fighting. Joined to be revenged upon the halflings and/or elves. Wants to accomplish a great work. Cultist notably comforts the sick, wounded, dying, and grieving. Useful because speaks a ton of languages. Reaction: coming at you, RIGHT NOW.
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SAUL, vulgar and skin so thin you can trace the veins, is social climbing. Joined for money to build a keep, ruling the fief according to whims. Wants to have the love of someone. Cultist notably constantly drunk/high. Useful because can forge beautiful weapons, armor, and jewelry. Reaction: thinks you look ridiculous.
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AKKAD, ignores people as long as possible and deaf-mute, is playing with facial hair. Joined for money to pay off debt. Wants to do something meaningful before death. Cultist notably racked with chronic pain, barely masked, screams when no one can hear. Useful because knows a village soon to be plundered. Reaction: asks about you as a person, where you've been, what you want.
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AESHAN, venal and skin cracked and weeping pale yellow fluid, is scribbling (memoirs, poem, treatise, schematic, landscape). Joined for money to build a keep, ruling the fief according to whims. Wants to do something meaningful before death. Cultist notably wonderful musician, can play any instrument (+proficiency bonus temp hp for listening in). Useful because knows the location of a cult camp. Reaction: asks you to go / tries to hang out.
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NYRIEL, pensive and mostly ideal, is studying. Joined for money to buy a boat and just hit the sea, man. Wants to save someone. Cultist notably will play a strategy game with anyone, patiently instructing, excellent sportsmanship. Useful because knows identity of low level sleeper agent. Reaction: asks you to pitch in on dressing this hog.
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APSU, ignores people as long as possible and face rough with acne, is stealing. Joined for money to buy a boat and just hit the sea, man. Wants to be saved. Cultist notably mercilessly mocks the weakest until limit break. Useful because is incredibly charming (+3 to reaction rolls). Reaction: asks you to pitch in on dressing this hog.
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RENZAURASE, tells Yo Mama jokes and rashed, is pacing. Joined for money to buy a boat and just hit the sea, man. Wants to prove not like someone. Cultist notably can read people uncannily (GM asks you what he wants to know, answer honestly). Useful because is incredibly charming (+3 to reaction rolls). Reaction: tells you to go get some coffee.
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AESHAN, paranoid and thick teeth, pushing out the lips, is pontificating (philosophy, people, racism, religion, shop, fashion). Joined for money to buy the estate of a hereditary rival, then burn it to the ground. Wants to be at peace. Cultist notably preternaturally lucky at games of chance, uses to advantage. Useful because nows the best time to infiltrate a location. Reaction: asks you to go / tries to hang out.
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TIRIGAN, impassive and chin to the collar, ravine for a cleft, is pacing. Joined to be revenged upon the clergy of Bahamut for abuse suffered at its hands. Wants to possess a treasure. Cultist notably mercilessly mocks the weakest until limit break. Useful because has offended a peer and fears for life. Reaction: coming at you, RIGHT NOW.
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BET, nervous and skin merely film, is scribbling (memoirs, poem, treatise, schematic, landscape). Joined to carry on the family tradition. Wants to fulfill duty. Cultist notably animals attracted and submissive to. Useful because knows a village soon to be plundered. Reaction: dismissive / mocking.
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AZULIA, weak and hair half shaved, is praying. Joined for money to buy noble title from the nearest city-state. Wants to possess a treasure. Cultist notably believes absolutely without wavering. Useful because knows identity of low level sleeper agent. Reaction: asks about you as a person, where you've been, what you want.
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ADONIRAM, wants to one-up everyone and pear-shaped, is starting stories with "remember that time..." followed by something ridiculous and/or awkward. Joined to see the world wiped clean after finding it does not satisfy particular longings. Wants to possess a treasure. Cultist notably composes lovely poetry in head. Useful because knows identity of important sleeper agent (king, mayor, magnate). Reaction: asks for opinion/advice.
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FEILACI, flamboyant and lame, is rehearsing dialog, for real life or performance. Joined to make off with its loot and disappear. Wants to humiliate someone. Cultist notably believes absolutely without wavering. Useful because knows the location of a dragon hatchery. Reaction: asks for opinion/advice.
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DUMUZID, cute and hair spongy like moss, is starting stories with "remember that time..." followed by something ridiculous and/or awkward. Joined for money to build a keep, ruling the fief according to the dictates of a different religion. Wants to have reputation restored. Cultist notably animals attracted and submissive to. Useful because can tell the future sometimes, can't help it. Reaction: asks for opinion/advice.
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ZAMUG, paranoid and six fingers/toes, is tidying up. Joined to infiltrate it for an opposing faction. Wants to be accepted in a group. Cultist notably life of the party (Wis save vs DC 10 not to hang out). Useful because speaks a ton of languages. Reaction: tells you to go get some coffee.
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RENZAURASE, venal and jaundiced, is giving someone a massage. Joined to dominate others in recompense for previous humiliation. Wants to prove not like someone. Cultist notably oppressed with guilt at inadequacy of service to goddess (+XP if you get confession about why character is weeping). Useful because has had a change of heart and wants out. Reaction: shares secrets with you.
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TERAH, sycophantic and pupils like periods, is praying. Joined to dominate others in recompense for previous humiliation. Wants to humiliate someone. Cultist notably comforts the sick, wounded, dying, and grieving. Useful because knows the location of a cult camp. Reaction: coming at you, RIGHT NOW.
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SHALMANISAR, vain and smells of lavender, is playing game. Joined because cult is family. Wants to be forgiven by someone. Cultist notably cares for invalid relative (sibling, sibling's child, parent, grandparent, cousin, cousin's parent). Useful because has blackmail on higher-up (is heretic, shows mercy, stealing from hoard, double agent). Reaction: asks you to go / tries to hang out.
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PUZUR, wants to be punished and scaly, is tidying up. Joined to infiltrate it for an opposing faction. Wants to know if someone is false. Cultist notably wonderful musician, can play any instrument (+proficiency bonus temp hp for listening in). Useful because knows the identity of a cult front in the nearest city. Reaction: asks for opinion/advice.
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RIMUSH, seductive and eyes constantly and unsettlingly dilated, is studying. Joined because the cult holds hostage a loved one. Wants to have the respect of someone. Cultist notably coughs up blood constantly, soon to die. Useful because knows identity of extorted merchant or noble unwillingly funding the cult. Reaction: dismissive / mocking.
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SARDANAPAL, hateful and hair in long tufts, is scribbling (memoirs, poem, treatise, schematic, landscape). Joined for money to buy a close council seat in the nearest city-state. Wants to be at peace. Cultist notably racked with chronic pain, barely masked, screams when no one can hear. Useful because nows the best time to infiltrate a location. Reaction: shares secrets with you.
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NEVIAM, absentminded and jaw protruding like some fish from the deepest dark, is stealing. Joined to watch the world burn. Wants to know if someone is false. Cultist notably enthralling raconteur (+proficiency bonus temp hp for listening in). Useful because looks just like the ruler of the local city-state or keep. Reaction: tells you to go get some coffee.
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TAPHOR, nervous and no jaw, is starting stories with "remember that time..." followed by something ridiculous and/or awkward. Joined for money to buy a vineyard and retire comfortably. Wants to be wealthy. Cultist notably keeps gorgeous miniature paintings on person. Useful because knows identity of low level sleeper agent. Reaction: thinks you look ridiculous.
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BARSAL, belligerent and puffy, is playing with facial hair. Joined to watch the world burn. Wants to know if someone is false. Cultist notably mends things that are broken. Useful because can forge any hand. Reaction: asks about you as a person, where you've been, what you want.
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ZAFIRA, big-thinking and mostly beard, is smoking/drinking. Joined to be loved by someone, anyone. Wants to possess a treasure. Cultist notably keeps gorgeous miniature paintings on person. Useful because has had a change of heart and wants out. Reaction: thinks you look ridiculous.
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IRARUM, big-thinking and nose like a squid, is rehearsing dialog, for real life or performance. Joined because the race will be pure when its weak are culled. Wants to dominate someone. Cultist notably preternaturally lucky at games of chance, uses to advantage. Useful because nows the best time to infiltrate a location. Reaction: goading, wants to fight.
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NANNIYA, vapid and hooded or veiled, perfectly opaque, is scribbling (memoirs, poem, treatise, schematic, landscape). Joined because the end of sentience is to maximize the pleasure of the highest being. Wants to prove like someone. Cultist notably composes lovely poetry in head. Useful because can forge any hand. Reaction: goading, wants to fight.
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GILGAL, garrulous and puffy, is crafting (sewing, candle making, manuscript copying, metallurgy). Joined for money to buy a boat and just hit the sea, man. Wants to do something meaningful before death. Cultist notably composes lovely poetry in head. Useful because can forge beautiful weapons, armor, and jewelry. Reaction: tells you to go get some coffee.
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Hey there, Thank you for putting this together. Each entry gives the dm plenty to work with.
ReplyDeleteThanks!