HAIL TIAMAT
When you roll a random encounter (ON WHICH MORE LATER, there's a whole new procedure to go along with this, but I'm trickle-trickling that content out), roll all the dice.
Just grab em.
And let em fall.
Click image for random encounter generated courtesy of Logan Knight.
WARNING: if thou art sensitive to the reading of the kinds of things that happen in war, read thou no further. It's a bit darker than the module.
Procedure:
Just grab em.
And let em fall.
Click image for random encounter generated courtesy of Logan Knight.
WARNING: if thou art sensitive to the reading of the kinds of things that happen in war, read thou no further. It's a bit darker than the module.
Procedure:
- roll all the dice
- consult the d8 to determine what kind of encounter
- these tables are overloaded (on which perhaps more later); so be sure to read the right part of the entry.
- Pay attention to the slash-divisions.
- For instance, if the d8 indicates people only, then only look at the stuff after the slash on the d6 table
- For exact monster/people numbers encountered, you can roll separately or just give a general idea and make things specific later. Honestly, saying "a handful" is fine and dare I say more immersive until they get close.
- The features d10 table tells you what kind of tactical features you should tell the players about.
- go prone in depressions for cover
- same for crests, but they also provide more cover when the enemy approaches
- On the horrible what the monsters are doing portion of the d12 table, they're always doing it to people unless the entry explicitly says no villagers are present
- If monsters are doing things to people, the d20 table tells you about the victims
- If only people are encountered, the d20 table tells you who they are
- Whenever you roll an encounter, check for encounters again. If it comes up a success (1/6), then generate an additional encounter. Hard choices now, huh?
THE DICE
d4: Where the monsters are doing it or where villagers are hiding:
- in the open
- against terrain (wall, tree, rock)
- behind or below or on top of terrain (ceiling, rock, rubble)
- inside structure
d6: what monsters / people are carrying:
- grisly trophies / dead child
- food and clanking dinnerware and pottery (1gp total) / few loaves of bread and cups
- Jewels and coin (1gp per monster) / pet
- art and/or holy objects (bulky, 10gp total) / injured person gagged to muffle screams
- casks of beer (rolling), amphorae of wine (carrying carefully) [very bulky, 10gp] / infants
- captives ~= # of monsters in encountered group / booze
d8: encounter type
- Monsters, very few, one type
- Monsters, few, two types
- Monsters
- Monsters
- Monsters, many
- Monsters, very many, with leader
- People only, few
- People only
d10: features
- depression
- crest
- hedge or shrubbery
- trees
- walls / fences
- household junk piled up
- cart piled with goods
- pile of corpses (people, monsters, and/or livestock)
- tall grass / crops, crates, or outcropping
- statue, gazebo, or rubble
d10: opportunities / dangers
- all distracted / monsters nearby
- alert guard / lone monster approaching unaware
- cover nearby, can flank
- exposed
- elevated place available
- sentry or scout in elevated place
- monsters or people packed densely
- monsters or people sparsely distributed
- winged kobold scout in air (hide immediately, or 50/50 chance of being spotted)
- unattended prisoners
d12: what the monsters are doing / villager reaction:
- drowning or burning / flee from you, screaming
- loading goods into cart (no villagers) / flee from you
- executing / too scared to move
- binding / too scared to move
- carrying off / too scared to move
- the worst thing you can imagine / follows orders, take no initiative
- torturing / follows orders, take no initiative
- sorting through goods (no villagers) / follows orders, take no initiative
- cooking and eating / hardened and brave for now
- surrounding and breaking in / hardened and brave for now
- pursuing / hardened and brave for now
- seeking / will join fight: AC 11; 5hp; +3 d6+1; S+1 D+1 C+1; simple weapons; light armor
d20: villagers encountered
- elderly with children, Clint Eastwood-like
- elderly, movement impossible or very slow due to health or injury 50/50 will accept death / terrified of it
- family, frantically searching for missing member
- children, saw parents eaten
- parent and children, parent soon to die
- militia, 50/50 fleeing / planning assault
- children with pets, one child without
- couple engaged to be married, one covered in blood and torn, will survive if treated
- children and adolescents
- unrelated adults and children
- related adults
- husband and wife
- pregnant woman alone, great with child, what destiny for the child if born this night?
- women, friends
- men, friends
- boys, friends
- girls, friends
- family, trying to persuade father not to go back to rescue daughter
- parents and children, child gravely injured but may survive with care
- adults who hate each other
TWENTY SAMPLE ENCOUNTERS
WHERE ENCOUNTERED in the open
MONSTERS / PEOPLE CARRYING grisly trophies / dead child
ENCOUNTER TYPE People only, few
FEATURES hedge or shrubbery
OPPORTUNITIES / DANGERS exposed
MONSTER ACTION / PEOPLE REACTION torturing / follows orders, take no initiative
PEOPLE elderly, movement impossible or very slow due to health or injury 50/50 will accept death / terrified of it
----
WHERE ENCOUNTERED in the open
MONSTERS / PEOPLE CARRYING grisly trophies / dead child
ENCOUNTER TYPE Monsters, very few, one type
FEATURES trees
OPPORTUNITIES / DANGERS sentry or scout in elevated place
MONSTER ACTION / PEOPLE REACTION executing / too scared to move
PEOPLE children with pets, one child without
----
WHERE ENCOUNTERED against terrain (wall, tree, rock)
MONSTERS / PEOPLE CARRYING Jewels and coin (1gp per monster) / pet
ENCOUNTER TYPE Monsters
FEATURES tall grass / crops, crates, or outcropping
OPPORTUNITIES / DANGERS monsters or people sparsely distributed
MONSTER ACTION / PEOPLE REACTION executing / too scared to move
PEOPLE elderly with children, Clint Eastwood-like
----
WHERE ENCOUNTERED in the open
MONSTERS / PEOPLE CARRYING food and clanking dinnerware and pottery (1gp total) / few loaves of bread and cups
ENCOUNTER TYPE Monsters
FEATURES household junk piled up
OPPORTUNITIES / DANGERS winged kobold scout in air (hide immediately, or 50/50 chance of being spotted)
MONSTER ACTION / PEOPLE REACTION drowning or burning / flee from you, screaming
PEOPLE husband and wife
----
WHERE ENCOUNTERED against terrain (wall, tree, rock)
MONSTERS / PEOPLE CARRYING Jewels and coin (1gp per monster) / pet
ENCOUNTER TYPE Monsters, very few, one type
FEATURES tall grass / crops, crates, or outcropping
OPPORTUNITIES / DANGERS alert guard / lone monster approaching unaware
MONSTER ACTION / PEOPLE REACTION sorting through goods (no villagers) / follows orders, take no initiative
PEOPLE adults who hate each other
----
WHERE ENCOUNTERED inside structure
MONSTERS / PEOPLE CARRYING Jewels and coin (1gp per monster) / pet
ENCOUNTER TYPE Monsters, few, two types
FEATURES crest
OPPORTUNITIES / DANGERS sentry or scout in elevated place
MONSTER ACTION / PEOPLE REACTION executing / too scared to move
PEOPLE children and adolescents
----
WHERE ENCOUNTERED inside structure
MONSTERS / PEOPLE CARRYING food and clanking dinnerware and pottery (1gp total) / few loaves of bread and cups
ENCOUNTER TYPE People only
FEATURES tall grass / crops, crates, or outcropping
OPPORTUNITIES / DANGERS alert guard / lone monster approaching unaware
MONSTER ACTION / PEOPLE REACTION torturing / follows orders, take no initiative
PEOPLE militia, 50/50 fleeing / planning assault
----
WHERE ENCOUNTERED in the open
MONSTERS / PEOPLE CARRYING captives ~= # of monsters in encountered group / booze
ENCOUNTER TYPE Monsters
FEATURES household junk piled up
OPPORTUNITIES / DANGERS exposed
MONSTER ACTION / PEOPLE REACTION carrying off / too scared to move
PEOPLE boys, friends
----
WHERE ENCOUNTERED behind or below or on top of terrain (ceiling, rock, rubble)
MONSTERS / PEOPLE CARRYING art and/or holy objects (bulky, 10gp total) / injured person gagged to muffle screams
ENCOUNTER TYPE Monsters, very few, one type
FEATURES hedge or shrubbery
OPPORTUNITIES / DANGERS cover nearby, can flank
MONSTER ACTION / PEOPLE REACTION the worst thing you can imagine / follows orders, take no initiative
PEOPLE parent and children, parent soon to die
----
WHERE ENCOUNTERED inside structure
MONSTERS / PEOPLE CARRYING Jewels and coin (1gp per monster) / pet
ENCOUNTER TYPE People only
FEATURES depression
OPPORTUNITIES / DANGERS unattended prisoners
MONSTER ACTION / PEOPLE REACTION torturing / follows orders, take no initiative
PEOPLE couple engaged to be married, one covered in blood and torn, will survive if treated
----
WHERE ENCOUNTERED behind or below or on top of terrain (ceiling, rock, rubble)
MONSTERS / PEOPLE CARRYING Jewels and coin (1gp per monster) / pet
ENCOUNTER TYPE Monsters, very few, one type
FEATURES household junk piled up
OPPORTUNITIES / DANGERS monsters or people sparsely distributed
MONSTER ACTION / PEOPLE REACTION drowning or burning / flee from you, screaming
PEOPLE men, friends
----
WHERE ENCOUNTERED behind or below or on top of terrain (ceiling, rock, rubble)
MONSTERS / PEOPLE CARRYING casks of beer (rolling), amphorae of wine (carrying carefully) [very bulky, 10gp] / infants
ENCOUNTER TYPE Monsters
FEATURES hedge or shrubbery
OPPORTUNITIES / DANGERS sentry or scout in elevated place
MONSTER ACTION / PEOPLE REACTION cooking and eating / hardened and brave for now
PEOPLE parent and children, parent soon to die
----
WHERE ENCOUNTERED against terrain (wall, tree, rock)
MONSTERS / PEOPLE CARRYING grisly trophies / dead child
ENCOUNTER TYPE Monsters, many
FEATURES walls / fences
OPPORTUNITIES / DANGERS monsters or people packed densely
MONSTER ACTION / PEOPLE REACTION surrounding and breaking in / hardened and brave for now
PEOPLE related adults
----
WHERE ENCOUNTERED inside structure
MONSTERS / PEOPLE CARRYING captives ~= # of monsters in encountered group / booze
ENCOUNTER TYPE Monsters
FEATURES pile of corpses (people, monsters, and/or livestock)
OPPORTUNITIES / DANGERS monsters or people packed densely
MONSTER ACTION / PEOPLE REACTION torturing / follows orders, take no initiative
PEOPLE family, trying to persuade father not to go back to rescue daughter
----
WHERE ENCOUNTERED inside structure
MONSTERS / PEOPLE CARRYING Jewels and coin (1gp per monster) / pet
ENCOUNTER TYPE Monsters
FEATURES tall grass / crops, crates, or outcropping
OPPORTUNITIES / DANGERS exposed
MONSTER ACTION / PEOPLE REACTION cooking and eating / hardened and brave for now
PEOPLE children and adolescents
----
WHERE ENCOUNTERED behind or below or on top of terrain (ceiling, rock, rubble)
MONSTERS / PEOPLE CARRYING casks of beer (rolling), amphorae of wine (carrying carefully) [very bulky, 10gp] / infants
ENCOUNTER TYPE People only, few
FEATURES walls / fences
OPPORTUNITIES / DANGERS monsters or people sparsely distributed
MONSTER ACTION / PEOPLE REACTION cooking and eating / hardened and brave for now
PEOPLE boys, friends
----
WHERE ENCOUNTERED against terrain (wall, tree, rock)
MONSTERS / PEOPLE CARRYING casks of beer (rolling), amphorae of wine (carrying carefully) [very bulky, 10gp] / infants
ENCOUNTER TYPE Monsters
FEATURES hedge or shrubbery
OPPORTUNITIES / DANGERS alert guard / lone monster approaching unaware
MONSTER ACTION / PEOPLE REACTION binding / too scared to move
PEOPLE children with pets, one child without
----
WHERE ENCOUNTERED in the open
MONSTERS / PEOPLE CARRYING grisly trophies / dead child
ENCOUNTER TYPE Monsters, few, two types
FEATURES pile of corpses (people, monsters, and/or livestock)
OPPORTUNITIES / DANGERS monsters or people sparsely distributed
MONSTER ACTION / PEOPLE REACTION executing / too scared to move
PEOPLE couple engaged to be married, one covered in blood and torn, will survive if treated
----
WHERE ENCOUNTERED behind or below or on top of terrain (ceiling, rock, rubble)
MONSTERS / PEOPLE CARRYING captives ~= # of monsters in encountered group / booze
ENCOUNTER TYPE People only, few
FEATURES tall grass / crops, crates, or outcropping
OPPORTUNITIES / DANGERS monsters or people sparsely distributed
MONSTER ACTION / PEOPLE REACTION drowning or burning / flee from you, screaming
PEOPLE family, frantically searching for missing member
----
WHERE ENCOUNTERED in the open
MONSTERS / PEOPLE CARRYING food and clanking dinnerware and pottery (1gp total) / few loaves of bread and cups
ENCOUNTER TYPE Monsters, few, two types
FEATURES hedge or shrubbery
OPPORTUNITIES / DANGERS alert guard / lone monster approaching unaware
MONSTER ACTION / PEOPLE REACTION pursuing / hardened and brave for now
PEOPLE unrelated adults and children
----
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