Tuesday, June 9, 2015

Ryuken: a D&D Race-Class


3 moves:
Dragon uppercut
Hurricane kick

You have to shout the names of the moves when you use them. 

When you level, get more hp as usual. Also, increase your damage. If your level mod to damage is less than 3, increase it by 1. If it's already 3, reset it to 0 and add another damage die instead. Like this:

Level 1: 1d6 + 0 + ability mod
Level 2: 1d6 + 1 + ability mod
Level 3: 1d6 + 2 + ability mod
Level 4: 1d6 + 3 + ability mod
Level 5: 2d6 + 0 + ability mod
Level 6: 2d6 + 1 + ability mod
Level 7: 2d6 + 2 + ability mod 
Level 8: 2d6 + 3 + ability mod
Level 9: 3d6 + 0 + ability mod

Your hit die is a d6. This is also your damage die size. 

Your moves all do the same damage: damage dice + ability score mod + level mod (if any)

You wear no armor, only a sweet cutoff gi. Headband optional. 

Palette swap: pick the color of your sweet cutoff gi and hair. Headband optional. 

Your relevant ability score is strength. 

You can't multiclass. No feats. 

Your class skills are athletics and acrobatics but not stealth and deception and slight of hand. You are a ninja but not that kind. 

You are proficient in Str, Dex, and Con saves. 

You're a human but you get no feats. 

You get 1 attack at 1st level and another  every 4 levels after (= prof bonus - 1, see)

If you use the same move twice in a row, you grant your opponent a +2 cheese bonus to AC vs your move, cumulative over the round. 

Using hurricane kick, jump and start kicking. You can kick anyone next to you, then move 5' in the air and kick anyone next to you now that you haven't kicked already. 

Dragon uppercut makes you jump real high and makes prone and knocks back. You move forward 5' and your extended legs are ability score off ground. 

Hadouken is a fireball, man. Range = double your move. Force damage?

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