Sunday, November 23, 2014

Magic Items Without the Plusses

This hack removes the +X magic item scale.

Instead, if a weapon is magic, it does an additional die of damage, half damage on a miss (like saving vs dragon breath), and doesn't break except by magic. 

If armor (or shield) is magic, your armor doesn't break except by magic; and, for piece of armor you wear, gain additional hp equal to your level: x3 if helmet, x2 if shield or covers vitals, and x1 otherwise.  

Those are the new base properties. Carry on. 

(This means you can give out a single magic shoe, and it will be great.)

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